Things and concepts at the edge of reality — and credulity. The bizarre and the spooky, mysteries, cryptozoology, weird coincidences, aliens, esoteric knowledge, truths with horrific implications, ghosts, and whatever else seems to fit.
I was thinking of giving it a modern/future setting with supernatural elements not being too common. I suppose deities and spirits fit right in. Though, idk, I thought it could be potentially more interesting to mix in the mythos of several different cultures.
I was thinking of just making the deities invisible to the player. The player isn't aware of them and cannot communicate with them directly, however, certain actions of the player aligned to the nature of the deity could attract its attention or wrath and result in it helping/harming the player.
1 year ago
Anonymous
That could be cool. I didn't mean in an anthropomorphic manner, that stuff is overplayed, but something that the players can work out for themselves, write guides and info and build their own temples and shit, try to spread their deities to others to increase the potential power.
Make the main antagonist raid bosses part of a sect of inter dimensional uranium dust sniffing under lords. All they care about is getting fricked up sniffing uranium dust and fricking little kids.
You can give it an /x/ theme but for it to be true /x/ there has to be an entire hidden layer of bullshit accessible only through a lengthy cryptic series of never-hinted-toward puzzles
This is also a great way to get some guerilla marketing btw
Yeah, that's kind of the approach I am thinking about. I suppose I can make all of the supernatural elements completely hidden from player unless he looks for them. Still gotta think about tying this "search" with the actual game mechanics
Make them question if every player is an npc or not, make them hallucinate, hear voices, sequence breaking events that make them doubt the narrative, have their love interest playfully tease them for being strange while still loving them, make them get lost in this alternate world, a place that welcomes exploration and discovery of vast intricacy that is unintuitive and perplexing. You can get so much material from here. >T. Lurker who occasionally helps people
I am trying to make more of a player-driven narrative, but I suppose most of these points would work just fine. The engine, so to say, already allows for most of this stuff, the key is just adjusting it.
If you're aiming for an /x/ themed setting check out pepes choice and chass on YouTube you can gather some stuff there for inspiration.
Here's a video that could provide an interesting antagonist idea about an illuminati-type cult where all the members are themselves controlled by methods of indoctrination, basically making it an organization of slaves without masters, and having a goal be to find the esoteric origins of the group stem back to some ancient desert cult from the bronze age or something like that.
It has to be free. Sorry
Ah, i want that 2003 feel. I really feel like some kotor and gta sa, frick i miss wc3 too....
Like, what are you doing? Fantasy or
I don't even want to play new games. I just wanna play what i played back then. Rpgs and strategy games
Really, i just want servers to roam around san andreas with a ton of other people and everyone is using their naruto mods
Yeah, I am not aiming for anything commercial. As I've said, I considering a modern or near-future setting, maybe alternative history or something like that. Most of the assets I've got to work with a futuristic, but I will be making my own anyways.
Aight
Yeah many ideas i have. Like, some years ago i wanted a sort of, like a mystic yoga simulator game, where the character sits in meditation, and as he she progresses, they unlock sidhis, but then i thought in multiplayer itd just want to be shonen and moved on.
>different dimensions >demons >aliens >cryptids >liminal spaces >weird religions >deeply rooted conspiracies >constant sense of dread
just never explain things too much, keep everything vague and everyone guessing
Yeah, I am considering specifically a separate dimension for the supernatural stuff, whereas the world itself would be pretty mundane, with the players being able to travel between through the use of rituals/alien technology. And the supernatural stuff could crossover into the real world and the players would have to contain it.
A double twist: You begin the game being recruited into a group that tells you they need you to save the world/reality/escape the simulation/replace god, whatever the main mission of the game is.
Halfway through the game you realize they're the bad guys and now you have to stop them, not because you're good, but because they plan to throw you away like garbage when they're done.
Finally, near the end of the game the only way forward is to go back in time and recruit people for your cause, it's here that you realize you're recruiting yourself at the beginning of the game, and worst of all, you remember that that younger you defeated your current you when he realized you were evil, or whatever, and now must find a way to carry on the events in the same way that your younger self perceived them, to not paradox yourself out of existence, but somehow continue with your plans alongside "them".
And then someone appears that clams to be your future self, and this time you don't know what to do about it.
base it on /x/
Meaning?
Must have underground giants, Baltic mythology, and/or wendigos
I was thinking of giving it a modern/future setting with supernatural elements not being too common. I suppose deities and spirits fit right in. Though, idk, I thought it could be potentially more interesting to mix in the mythos of several different cultures.
Throw in deities you can work for in exchange for boons
I was thinking of just making the deities invisible to the player. The player isn't aware of them and cannot communicate with them directly, however, certain actions of the player aligned to the nature of the deity could attract its attention or wrath and result in it helping/harming the player.
That could be cool. I didn't mean in an anthropomorphic manner, that stuff is overplayed, but something that the players can work out for themselves, write guides and info and build their own temples and shit, try to spread their deities to others to increase the potential power.
Make the main antagonist raid bosses part of a sect of inter dimensional uranium dust sniffing under lords. All they care about is getting fricked up sniffing uranium dust and fricking little kids.
Ley lines and tunnels or portals connecting underground cities beneath the pyramids of the world. Powers obtained from artifacts.
You can give it an /x/ theme but for it to be true /x/ there has to be an entire hidden layer of bullshit accessible only through a lengthy cryptic series of never-hinted-toward puzzles
This is also a great way to get some guerilla marketing btw
Yeah, that's kind of the approach I am thinking about. I suppose I can make all of the supernatural elements completely hidden from player unless he looks for them. Still gotta think about tying this "search" with the actual game mechanics
Make them question if every player is an npc or not, make them hallucinate, hear voices, sequence breaking events that make them doubt the narrative, have their love interest playfully tease them for being strange while still loving them, make them get lost in this alternate world, a place that welcomes exploration and discovery of vast intricacy that is unintuitive and perplexing. You can get so much material from here.
>T. Lurker who occasionally helps people
I am trying to make more of a player-driven narrative, but I suppose most of these points would work just fine. The engine, so to say, already allows for most of this stuff, the key is just adjusting it.
If you're aiming for an /x/ themed setting check out pepes choice and chass on YouTube you can gather some stuff there for inspiration.
Here's a video that could provide an interesting antagonist idea about an illuminati-type cult where all the members are themselves controlled by methods of indoctrination, basically making it an organization of slaves without masters, and having a goal be to find the esoteric origins of the group stem back to some ancient desert cult from the bronze age or something like that.
I will check them out
It has to be free. Sorry
Ah, i want that 2003 feel. I really feel like some kotor and gta sa, frick i miss wc3 too....
Like, what are you doing? Fantasy or
I don't even want to play new games. I just wanna play what i played back then. Rpgs and strategy games
Really, i just want servers to roam around san andreas with a ton of other people and everyone is using their naruto mods
Yeah, I am not aiming for anything commercial. As I've said, I considering a modern or near-future setting, maybe alternative history or something like that. Most of the assets I've got to work with a futuristic, but I will be making my own anyways.
Aight
Yeah many ideas i have. Like, some years ago i wanted a sort of, like a mystic yoga simulator game, where the character sits in meditation, and as he she progresses, they unlock sidhis, but then i thought in multiplayer itd just want to be shonen and moved on.
IT ABSOLUTELY HAS to have Carcossa as a place
someone already beat you to it friend
https://store.steampowered.com/app/1490060/Disillusion/
someone already did everything, it's all so tiresome
>https://store.steampowered.com/app/1490060/Disillusion/
>Singleplayer
>different dimensions
>demons
>aliens
>cryptids
>liminal spaces
>weird religions
>deeply rooted conspiracies
>constant sense of dread
just never explain things too much, keep everything vague and everyone guessing
Yeah, I am considering specifically a separate dimension for the supernatural stuff, whereas the world itself would be pretty mundane, with the players being able to travel between through the use of rituals/alien technology. And the supernatural stuff could crossover into the real world and the players would have to contain it.
no Black folk
Never do these for free.
A double twist: You begin the game being recruited into a group that tells you they need you to save the world/reality/escape the simulation/replace god, whatever the main mission of the game is.
Halfway through the game you realize they're the bad guys and now you have to stop them, not because you're good, but because they plan to throw you away like garbage when they're done.
Finally, near the end of the game the only way forward is to go back in time and recruit people for your cause, it's here that you realize you're recruiting yourself at the beginning of the game, and worst of all, you remember that that younger you defeated your current you when he realized you were evil, or whatever, and now must find a way to carry on the events in the same way that your younger self perceived them, to not paradox yourself out of existence, but somehow continue with your plans alongside "them".
And then someone appears that clams to be your future self, and this time you don't know what to do about it.